Genus Insight
What each slot can roll on global, which damage line to take on every board, when to lock and what it costs, plus the best lines for each class.
Global client data. Class picks are our recommendations from each class role; the Cleric picks are Lucia's. Raid Relaywikily.ggLuciaHackNews
- How Genus Insight works
- What each slot can roll
- Slot 4: the damage line of each board
- Insight level and grade odds
- When and what to lock
- Best lines by class
How Genus Insight works
Every pet you collect belongs to a genus. Each genus has a board of 9 slots that you roll (Analyze) for permanent stats, so it's power that stays with you whatever gear you wear.
- Five boards: Cogni, Fera, Natura, Varian and Special.
- Insight level N opens slot N (slot 9 at level 9). Level 10 adds no slot but gives the best grade odds.
- Pets give Genus EXP up to Insight 7 (500 for getting a pet, 250 each for its levels 2 and 3). After that, only Analyze levels the board.
- Analyze rolls every open slot: 4 Soul Crystals + 1,000 Kina per slot, and each slot rolled gives 100 Genus EXP.
- The Special board has no stat pets (Black Dragon, the Lugis, Pagati, White Bunny, Chonky Hamster, Two). All of its EXP comes from Analyze: about 10,000 Soul Crystals and 2.5 million Kina to level 10.
- Every board has 3 presets, and switching between them is free.
Get every pet to level 3 early. It's the cheapest Genus EXP there is, and the Soul Crystals from pet collection milestones (100 at 5, 10, 20… pets) pay for your rolls.
What each slot can roll
The slot decides the type of line. Values are the top of each range.
| Slot | Type | Lines that can roll |
|---|---|---|
| 1, 5 | Attack | Attack Bonus 16, Max Attack 20, Penetration 200; Critical, Front, Back, PvE and Boss Attack 20 |
| 2, 8 | Defense | HP +1.6%, Defense Bonus 160, Critical Hit Resist 30; Critical Damage, Front, Back, PvE and Boss Defense 200; Front/Back Attack Crit Resist 40 |
| 3, 6, 9 | Utility | Accuracy Bonus 40, Critical Hit 30, Block 50, Evasion Bonus 30, Front/Back Attack Critical Hit 40, PvE Accuracy 50, Power Shard Damage 16 |
| 4 | Damage | The board's own damage lines (next table). On the four pet boards it only rolls Unique and Heroic lines, so it starts paying off around Insight 7 |
| 7 | Survival | Damage Tolerance lines, Endurance (halves a hit when it triggers), Regeneration, Status Effect Resist |
Every slot except the Special board's 4 and 7 can also roll filler HP +100 or MP +50. Critical Hit stops helping once you're past 50% crit rate. Max Attack also raises the damage of Perfect hits.
Slot 4: the damage line of each board
Slot 4 is the one that matters most. Each board offers different damage lines.
| Board | Slot 4 damage lines |
|---|---|
| Cogni | Critical Damage Boost, Damage Boost |
| Fera | Weapon Damage Boost, Damage Boost |
| Natura | Multi-hit Chance, Perfect Chance |
| Varian | Front Attack Damage Boost, Back Attack Damage Boost |
| Special | Double Chance, Damage Boost, Critical Damage Boost, Front / Back Attack Damage Boost |
| All four pet boards | also PvE Damage Boost (2–4%) and that genus's own Damage Boost (2.4–4.8%) |
Double Chance only rolls on the Special board's slot 4 on global. Korean-client guides that stack it on slots 3 and 9 don't apply here. That's why the Special board is the one to level first.
Heroic lines roll 1.5–3% and Unique lines 1–2% (PvE Damage Boost 1.5–3%, genus Damage Boost 2–4%). At Insight 10 the chance of one specific Heroic line in slot 4 is only about 0.4% per roll, so take a good Unique line and move on.
Insight level and grade odds
| Insight | EXP | Epic | Unique | Heroic |
|---|---|---|---|---|
| 4 | 5,000 | 5% | – | – |
| 5 | 10,000 | 10% | – | – |
| 6 | 20,000 | 20% | – | – |
| 7 | 40,000 | 30% | 1% | – |
| 8 | 80,000 | 35% | 5% | – |
| 9 | 150,000 | 39% | 10% | 1% |
| 10 | 250,000 | 30% | 15% | 5% |
At Insight 10, one Analyze of all nine slots gives at least one Unique-or-better line 87% of the time. Reaching Insight 10 on all five boards grants the title Unbound by Genus (PvE Damage Boost 4.5%, Attack Bonus 34, Critical Hit 68 equipped).
When and what to lock
Locking keeps a line while you reroll the others, but every lock makes each Analyze much more expensive.
- Lock nothing while a board is still leveling. Heroic lines don't exist before Insight 9, and locks cost extra on every roll.
- Lock a line only when it rolled near the top of its range.
- Order: slot 4 (your damage line) → slot 7 → slots 1 and 5 (Attack) → 3, 6, 9 (Accuracy / Critical) → 2 and 8 (defense) last.
- Level the Special board first (it opens slot 4 at Insight 4 for about 200 Soul Crystals) and hunt Double Chance there.
| Locked slots | Extra Soul Crystals per roll | Extra Kina per roll |
|---|---|---|
| 1 | +8 | +2,000 |
| 2 | +16 | +4,000 |
| 3 | +36 | +9,000 |
| 4 | +76 | +19,000 |
| 5 | +156 | +39,000 |
| 6 | +236 | +59,000 |
| 7 | +316 | +79,000 |
| 8 | +396 | +99,000 |
Filling all five boards with every pet at level 3 takes about 42,000 Soul Crystals and 10.5 million Kina in total. wikily.gg
Best lines by class
The same slot rules apply to everyone; the class decides the slot 4 line on Natura and Varian and what you take in 3/6/9 and 7. Each class guide has the full list in its Genus Insight section.
| Class | Natura (slot 4) | Varian (slot 4) | Slots 3, 6, 9 | Slot 7 |
|---|---|---|---|---|
| Gladiator | Multi-hit Chance | Back Attack Damage Boost | Accuracy until you stop missing, then Critical Hit (useless past 50% crit); Block is fine on a melee | Damage Tolerance or Endurance |
| Ranger | Perfect Chance | Back Attack Damage Boost | Accuracy first (a missed Deadshot is a lost cooldown), then Critical Hit | Damage Tolerance |
| Templar | Perfect Chance | Front Attack Damage Boost | Block first, then Accuracy | Endurance (halves a hit) or Damage Tolerance |
| Assassin | Multi-hit Chance | Back Attack Damage Boost | Accuracy, then Critical Hit; Back Attack Critical Hit is a strong pick for you | Damage Tolerance |
| Sorcerer | Perfect Chance | Back Attack Damage Boost | Accuracy, then Critical Hit | Damage Tolerance or Endurance |
| Elementalist | Perfect Chance | Back Attack Damage Boost | Accuracy (your spirits and curses must land), then Critical Hit | Damage Tolerance |
| Cleric | Perfect Chance | Back Attack Damage Boost | Accuracy, or Block if your accuracy is already high | Regeneration or Endurance |
| Chanter | Perfect Chance | Back Attack Damage Boost | Accuracy, then Block (you fight in melee) | Regeneration or Damage Tolerance |
Everyone: Double Chance on the Special board, Attack Bonus on 1 and 5, HP on 2 and 8 in PvE (Critical Hit Resist in PvP).