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HackNews on YouTube · ShortCleric Build Guide (Skills, Stigmas, Rings)
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Overview
In AION 2 dungeons the Cleric is a healer that has to deal damage: rewards depend on your contribution, and a Cleric who only heals can walk out with nothing. Your party has plenty of dodges and invulnerabilities of its own — top people up after hits, and put everything else into damage.
The build in one sentence
Earth Punishment makes
Condemnation always crit, and a crit resets Condemnation — so it fires with no cooldown, while
Divine Aura,
Bolt and
Noble Aura add damage on top.
This mode follows Kaeria's Cleric PvE video guide (Russian, recorded on the Taiwan client on September 28; she says it applies to global too), checked against the video frames on September 30, and against Lucia's guide (English, global, October 5 — a World's First Rank 1 Cleric at 2,160 item level). Skill picks are reversible for free — only arcana cost resources.
Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.
Overview
In PvP the Cleric keeps the PvE core —
Condemnation reset by crits,
Judgment Thunder, the heals — and changes what the stigmas and a few picks are for: crowd control, cutting the enemy's healing, and keeping the party alive through a burst.
The build in one sentence
Buff with
Prayer of Amplification and
Light of Protection, put
Voice of Doom on the healer or the tank you are killing, and save
Yustiel's Power for the moment the enemy bursts.
This mode follows the PvP part of Lucia's Cleric guide (English, global, October 5 — a World's First Rank 1 Cleric): stigmas for duels and group fights and the picks she changes for PvP. She promised a separate video on PvP combos; until then the rotation is the PvE one.
Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.
Global Season 1: what changes
Global servers open on October 5, 2026 (Founder's early access from September 30). What that means for the Cleric:
- 4 stigma slots, capped at 20. Kaeria's Taiwan bar has more; the four in this guide are her picks for global. The level-25 tiers (such as Double Chance on Light of Protection) don't exist here.
- You are paid for damage. Dungeon rewards depend on your contribution, so a Cleric who only heals can leave with nothing — this whole build is about dealing damage while healing on the side.
- Bigger groups (5-player expeditions, 10-player sanctuaries): with a Chanter in the party your mantra doesn't stack with theirs — swap Light of Protection out.
- Lower ping than on Taiwan: animations cancel better, so the macro can weave more basic attacks.
Active skills and passives are identical in the global and KR/TW data; stigmas lose their level-25 tier. The source video was recorded on the Taiwan client with English skill names.
Skills
?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.Almost everything goes into damage. The heals that matter need 16: Healing Light and Radiant Recovery.
Leveling order (Lucia): first the two skills you weave —
Earth's Retribution and
Judgment Thunder — then
Condemnation, then the heals. After the regional quests at 45 every skill should be 12 or higher; from there take the specializations and push the heals.
-
Condemnation 16 20The most important skill on your bar: +12% on a single target and a cooldown reset on crit. At 20 add MP if mana is short, Multi-Hit if not.- 8Up to +12% damage when less targets hit
- 12Resets cooldown on landing a Critical Hit with [Condemnation]
- 20Multi-Hit on hit
All specializations
- 8Restores 100 MP on hit
- 8Up to +12% damage when less targets hit
- 820% chance to inflict Root for 3s
- 12Resets cooldown on landing a Critical Hit with [Condemnation]
- 16Multi-Hit on hit
-
Divine Aura 16 20Underrated: it deals damage in parallel with you, so the longer it stays up the better. At 16 take the aura's attack speed and −10s cooldown, at 20 add +3s (Lucia). Option: Kaeria takes +3s instead of the attack speed at 16; for farming aLuckyRO takes the AoE pick (up to four mobs). Whelps (global) takes the AoE pick and −10s at 16, the same three as here at 20.- 8+50% [Divine Aura] attacking speed
- 16-10s cooldown
- 20+3s [Divine Aura] duration
All specializations
- 8-40% Move Speed for 3s to up to 4 enemies within 4m of the Aura
- 8Changes to AoE Skill
- 8+50% [Divine Aura] attacking speed
- 12+3s [Divine Aura] duration
- 16-10s cooldown
-
Bolt 16 20Your strongest hit. Charge it fully. +300 Skill Accuracy, so it almost always lands, and +30% skill speed; at 20 add the guaranteed crit (Lucia). Option: once your accuracy is high, Kaeria's +20% single-target pick does more than the accuracy. Whelps (global): +30% skill speed and the crit at 16, the +20% single-target pick at 20.- 8+300 Skill Accuracy
- 8+30% Skill Speed
- 20Critical Hit on hit
All specializations
- 830% chance to inflict Stun for 3s when fully charged
- 8+300 Skill Accuracy
- 8+30% Skill Speed
- 12Up to +20% damage when less targets hit
- 16Critical Hit on hit
-
Judgment Thunder 16Constant damage and animation cancel; the Divine Punishment pick roughly doubles it. At 20 add −20% MP.- 8Deals up to 12% more damage when less targets are hit
- 16Activates [Divine Punishment] 1 extra time
- 20-20% MP consumed
All specializations
- 8-20% MP consumed
- 8Deals up to 12% more damage when less targets are hit
- 8-10% enemy Combat Speed for 5s on landing [Divine Punishment]
- 1210% chance to inflict Root for 2s on landing [Divine Punishment]
- 16Activates [Divine Punishment] 1 extra time
-
Lightning Strike Scattershot 16Only during Stagger, but every hit cuts all your cooldowns by 1s.- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
All specializations
- 8Absorbs 5% HP
- 8Restores 120 MP
- 8Changes to mobile skill
- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
-
Healing Light 16Near-cooldownless quick heal: +2 uses and +2% HP (scales with heal boost). At 20 add −2s.- 8+2 consecutive uses
- 12+2% HP restored
- 20-2s cooldown
All specializations
- 8+2 consecutive uses
- 8+20% amount healed when HP is 50% or less
- 850% chance to remove 1 debuff
- 12+2% HP restored
- 16-2s cooldown
-
Radiant Recovery 16 20Your strongest heal outside stigmas; removes a debuff. Lucia: −3s cooldown and +10% Incoming Heal up to 16, then −3s and +5% HP — take it to 20 early. Option: +1 consecutive use instead of −3s, for two big heals in a row.- 8-3s cooldown
- 16+5% HP restored
- 20+10% Incoming Heal for 10s
All specializations
- 8Removes up to 2 debuffs
- 8+1 consecutive use
- 8-3s cooldown
- 12+10% Incoming Heal for 10s
- 16+5% HP restored
-
Earth's Retribution 12 16Basic attack used to cancel animations: Discharge chance and −7s Bolt cooldown on Discharge — the more Discharge procs, the sooner Bolt is back. 16 is enough; if you ever take it to 20, add Multi-Hit.- 8+20% [Discharge] Chain Skill trigger chance
- 12-7s [Bolt] cooldown on landing [Discharge]
- 20+50% Multi-Hit on hit
All specializations
- 8+20% MP restored
- 8+20% [Discharge] Chain Skill trigger chance
- 8+50% Multi-Hit on hit
- 12-7s [Bolt] cooldown on landing [Discharge]
- 16Ignores Block and Evasion
-
Debilitating Mark 12−15% Defense on the boss while the damage over time lasts; Lucia adds the 20% stun for crowd control in Transcendence. Option: the pick that lowers the boss's damage instead of the stun — Lucia isn't sure it works as described.- 8-15% target Defense for duration of Damage over Time
- 8Has a 20% chance to inflict Stun on the target for 3s
All specializations
- 8Removes MP Consumed and restores 150 MP
- 8-15% target Defense for duration of Damage over Time
- 8Has a 20% chance to inflict Stun on the target for 3s
- 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
- 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
-
Chain of Torment 14Exists to enable Condemnation; −10% PvE damage tolerance on the boss. Lucia takes the 20% knockdown for crowd control in Transcendence. Option: +3s damage over time when you don't need the knockdown. At 16 Whelps takes the tolerance reduction and the halved damage-over-time interval.- 8Has a 20% chance to inflict Knockdown on the target for 3s
- 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
All specializations
- 8Slows target for 5s
- 8+3s Damage over Time
- 8Has a 20% chance to inflict Knockdown on the target for 3s
- 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
- 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
-
Light of Regeneration 12–16Recast on cooldown. +5% Incoming Heal; before 16 the second pick is +20% healing below 50% HP, at 16 the 5% tolerance pick.- 8+5% Incoming Heal during healing
- 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
All specializations
- 8+5% Defense while healing
- 8+20% amount healed when HP is 50% or less
- 8+5% Incoming Heal during healing
- 12+5% Move Speed during healing
- 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
-
Defiance 12CC break; 10% HP and +2s immunity.- 8Restores 10% HP on using [Defiance]
- 12+2s Tenacity duration
All specializations
- 8Adds [Blessing of Regeneration] Chain Skill
- 8Restores 1000 Stamina on using [Defiance]
- 8Restores 10% HP on using [Defiance]
- 12+2s Tenacity duration
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Skills
?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.Skill levels and most picks are the same as in PvE. What changes for PvP:
-
Earth's Retribution 16 20The same Discharge and −7s Bolt picks; at 20 take Ignores Block and Evasion — in PvP your basic attack must land.- 8+20% [Discharge] Chain Skill trigger chance
- 12-7s [Bolt] cooldown on landing [Discharge]
- 20Ignores Block and Evasion
All specializations
- 8+20% MP restored
- 8+20% [Discharge] Chain Skill trigger chance
- 8+50% Multi-Hit on hit
- 12-7s [Bolt] cooldown on landing [Discharge]
- 16Ignores Block and Evasion
-
Chain of Torment 1420% Knockdown on top of the −5% PvP damage tolerance pick: the crowd control is worth more than damage over time.- 8Has a 20% chance to inflict Knockdown on the target for 3s
- 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
All specializations
- 8Slows target for 5s
- 8+3s Damage over Time
- 8Has a 20% chance to inflict Knockdown on the target for 3s
- 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
- 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
-
Debilitating Mark 12−15% Defense and a 20% stun.- 8-15% target Defense for duration of Damage over Time
- 8Has a 20% chance to inflict Stun on the target for 3s
All specializations
- 8Removes MP Consumed and restores 150 MP
- 8-15% target Defense for duration of Damage over Time
- 8Has a 20% chance to inflict Stun on the target for 3s
- 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
- 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
-
Bolt 16+300 Skill Accuracy matters even more against players with Evasion.- 8+300 Skill Accuracy
- 8+30% Skill Speed
All specializations
- 830% chance to inflict Stun for 3s when fully charged
- 8+300 Skill Accuracy
- 8+30% Skill Speed
- 12Up to +20% damage when less targets hit
- 16Critical Hit on hit
-
Light of Regeneration 16The tolerance pick gives 2.5% PvP damage tolerance while healing.- 8+5% Incoming Heal during healing
- 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
All specializations
- 8+5% Defense while healing
- 8+20% amount healed when HP is 50% or less
- 8+5% Incoming Heal during healing
- 12+5% Move Speed during healing
- 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
-
Defiance 16Your answer to a stun or knockdown — in PvP it decides fights. Lucia: the picks don't matter much.- 8Restores 10% HP on using [Defiance]
- 12+2s Tenacity duration
All specializations
- 8Adds [Blessing of Regeneration] Chain Skill
- 8Restores 1000 Stamina on using [Defiance]
- 8Restores 10% HP on using [Defiance]
- 12+2s Tenacity duration
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Passives
Empyrean Lord's Grace — the most important one: Critical Hit, Double Chance and extra damage on every hit. As high as you can.
Earth's Grace — used to buff the party, now only you; still worth leveling.
Healing Enhancement — heal boost as a share of your Attack, so a Cleric builds Attack rather than Defense.
Radiant Benediction — heals nearby allies on attacks; take it if you go all-in on damage.
Warm Benediction and
Immortal Veil are fine to have;
Empyrean Lords' Benediction is for PvP.
Lucia levels these three first, before any other passive:
Empyrean Lord's Grace,
Healing Enhancement and
Earth's Grace.
Immortal Veil helps early and falls off once your armor scales.
First days (aLuckyRO): level
Radiant Benediction — it heals the whole party every few seconds while they hit — and
Healing Enhancement first. The crit passives pay off only once your gear gives Critical Hit; until then you barely crit.
Gear & stats
- Gear lines: Might (attack and heal), Combat Speed, Damage Boost; Weapon Damage Boost and Precision are strong too. Skip status resists, evasion and defensive lines in PvE.
- Weapon and guard (Lucia): Weapon Damage Boost, Might, Combat Speed, Precision. Gloves: Combat Speed; boots: Movement Speed. Accessories: Combat Speed, Might and Precision, plus one line for Earth's Grace or Empyrean Lord's Grace.
- Rings: craft them as soon as you can — crafted rings have one more line for active skills. Fill every line with active skills: Condemnation, Radiant Recovery, Judgment Thunder, and Healing Light or Divine Aura.
- Stats: Destruction, Wisdom (Double Chance), Illusion (cooldowns), Time (Combat Speed), Freedom (accuracy), plus Death (Critical Hit) — Kaeria's own pick, a Cleric is always short on crit; Might, Precision, Constitution. Lucia's four: Time, Illusion, Space, Destruction.
- For the Ludra raid: at least 1,000 Accuracy and 1,000 Critical Hit.
- Wings: Talisra Wings (Attack 60, Defense 400, Accuracy 35, −4% cooldowns) from the season shop for about 250,000 season points — save the points for them.
Genus Insight
Genus Insight gives permanent stats from your pets: 5 boards (Cogni, Fera, Natura, Varian, Special) of 9 slots each. Get every pet to level 3 early, level the Special board first, and don't lock anything before a board is at Insight 9–10. How it all works, costs and odds: Genus Insight guide →
| Slot | Cleric: take |
|---|---|
| 1, 5 | Attack Bonus (5: or Max Attack) |
| 2, 8 | HP |
| 3, 6, 9 | Accuracy, or Block if your accuracy is already high |
| 7 | Regeneration or Endurance |
| 4 · Special | Double Chance |
| 4 · Cogni | Damage Boost |
| 4 · Fera | Damage Boost |
| 4 · Natura | Perfect Chance |
| 4 · Varian | Back Attack Damage Boost |
PvP changes: Critical Hit Resist instead of HP on 2, and Front Attack Damage Boost on Varian: in PvP you face the target (Lucia).
Lock order: slot 4 → 7 → 1 and 5 → 3, 6, 9 → 2 and 8. Lock a line only when it rolled near its maximum. Picks from Lucia.
Gear & stats
- Gear lines as in PvE — Weapon Damage Boost, Might, Combat Speed, Precision on the weapon and guard; accessories Combat Speed, Might, Precision.
- Genus Insight: Critical Hit Resist instead of HP on slot 2, and Front Attack Damage Boost on the damage slot of that wheel — in PvP you face the target.
- Azphel, the level-45 Daevanion board, is the PvP board — fill it for PvP (route in the Daevanion section).
Arcana
| Arcana | Set / stat | Roll for |
|---|---|---|
| Chalice | Vigor (Combat Speed) | Anything that takes your key skills to 16 → 20 |
| Parchment | Destiny or Life | Condemnation, Radiant Recovery, Earth's Retribution, Bolt |
| Compass | Death or Freedom | Lightning Strike Scattershot, Healing Light, Divine Aura, Judgment Thunder |
| Bell | Destruction | Empyrean Lord's Grace (avoid Survival Willpower) |
| Mirror | Wisdom (damage) or Illusion (cooldowns) | Earth's Grace, Healing Enhancement |
Set bonuses: collect 2 + 2, or four cards of Primal Vigor (+60 PvE Attack with two, +150 with four, while your HP is 70% or more). Early on a card with the right skills beats a card from the right set — fix the sets later.
Daevanion boards
Daevanion takes your skills from 10 to 14 and adds stats. Each blue node gives +1 level to its skill.
- Priority: orange Cooldown and Combat Speed nodes first, then Attack and Critical, then the blue skill nodes, then the defensive orange nodes, passives last.
- Critical Damage Tolerance and Multi-Hit Resist do nothing in PvE — bosses don't crit or multi-hit.
- Resetting a board is cheap, and you will rebuild it many times.
- Lucia's order: on Nezekan and Zikel take all four corners and your skills; on Vaizel and Triniel skip the corners and go straight for the active skills you use.
- Whelps' order: first the blue nodes that take your active skills to 12 — the second specialization slot is a big power spike; then the orange attack nodes (Combat Speed, Cooldown Reduction, Damage Boost, Critical Damage Boost, Multi-Hit Chance), the Empyrean Lord's Grace and Earth's Grace nodes, Attack and Critical, and only then the defensive ones (Damage Tolerance, Critical Damage Tolerance, HP, Defense). Avoid the MP +50 nodes where you can.
- Azphel (level 45) is the PvP board — take it for PvP. Route below.
- No Ariel on global: there are five boards, and the level-45 one, Azphel, gives only PvP stats — in PvE finish the first four, then fill Azphel for item level (see below).
| Board | Unlock | Orange nodes |
|---|---|---|
| Nezekan | Lv 12 | Combat Speed, Cooldown Reduction |
| Zikel | Lv 20 | Damage Boost, Damage Tolerance |
| Vaizel | Lv 30 | Critical Damage Boost and Tolerance |
| Triniel | Lv 40 | Multi-Hit Chance and Resist |
| Azphel | Lv 45 | PvP only: Damage Boost / Tolerance corners, Status Effect, PvP stats — no skill nodes |
Azphel (level 45): the PvP board
Every class gets the same Azphel board: 152 nodes for 232 points. Each point you spend also adds +1 item level, so it helps you reach gear score breakpoints too (the gear score route fills it after you collect the Abyss feathers). Points come from the Abyss: the Monolith (Empyrean Traces) and Abyss → Trade Shop → Growth, plus the arena and battlefield shops.
| Node | Count | Cost | Gives |
|---|---|---|---|
| PvP Damage Boost (orange, corner) | 4 | 4 | +1.5% each (6% total) |
| PvP Damage Tolerance (orange, corner) | 4 | 4 | +1.5% each (6% total) |
| Status Effect Chance (blue) | 8 | 3 | Your stuns, snares and roots land more often |
| Status Effect Resist (blue) | 8 | 3 | Shrug off enemy crowd control |
| Green pairs | 24 | 2 | PvP Attack +3 & Defense +30 · Accuracy +5 & Evasion +3 · Critical +5 & Crit Resist +5 |
| Grey single stats | 104 | 1 | One PvP stat each, plus 4× Max HP +100 and 4× Max MP +50 |
Cleric route on Azphel
- The 4 PvP Damage Tolerance corners first: the healer is the first target in every fight, and -6% damage taken keeps you alive to heal.
- The 8 Status Effect Resist nodes: a stunned or rooted Cleric heals nobody.
- The green Defense / Attack, Evasion / Accuracy and Crit Resist / Critical pairs on the way.
- Then the Damage Boost corners and Status Effect Chance, which make
Chain of Torment and
Heal Block land when you play the earth/lightning damage side.
Steps 1–2 on the board (the shortest connected path from Start, chosen automatically):
103 points in total skill levels
stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route
The route on the boards
The real global boards from the game data. Gold marks the cheapest path from Start to the nodes this guide takes — the blue nodes of the priority skills and the orange nodes that matter in PvE (without Critical Damage Tolerance and Multi-Hit Resist); hover any node to see what it gives.
229 points in total skill levels
Condemnation +4Divine Aura +4Bolt +4
on the way:Empyrean Lord's Grace +3Radiant Benediction +3Earth's Grace +3Immortal Veil +2Chain of Torment +1Light of Regeneration +1Lightning Strike Scattershot +1Heal Block +1Warm Benediction +1Radiant Recovery +1Empyrean Lords' Benediction +1Prayer of Concentration +1Defiance +1
stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route
391 points in total skill levels
Radiant Recovery +4Chain of Torment +4Condemnation +4Judgment Thunder +4
on the way:Empyrean Lord's Grace +2Light of Regeneration +2Earth's Retribution +2Survival Willpower +2Heal Block +2Divine Aura +2Defiance +1Immortal Veil +1Prayer of Concentration +1Warm Benediction +1Empyrean Lords' Benediction +1Radiant Benediction +1
stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route
Boards and costs come from the global client data (questlog.gg); the path is calculated, not taken from a video. Stat values may still change at launch — check the in-game board before committing a full route.
Stigmas
-
Earth Punishment Lv 15 20Condemnation always crits (so it has no cooldown), and the party gets Defense, Attack and Double Chance. One of your most important skills.- 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
- 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
- 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
- 20+10s [Earth Punishment] and [Earth's Blessing] duration
All specializations
- 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
- 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
- 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
- 20+10s [Earth Punishment] and [Earth's Blessing] duration
-
Light of Protection Lv 20Your mantra: incoming heal, accuracy, +10% HP and Perfect Chance, no cooldown. Doesn't stack with a Chanter's mantra — with a Chanter in the party swap it out. A toggle: switch it on once and keep it out of hotbar lines and the macro.- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
All specializations
- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
-
Prayer of Amplification Lv 10 20+20% Attack on cooldown, and it boosts Empyrean Lord's Grace and Earth's Grace. Without it a Cleric has no damage. Lucia's first three stigmas at 20: this one, Earth Punishment and Light of Protection.- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
- 15x1.5 [Earth's Grace] effect for the duration
- 20+15% additional Attack
All specializations
- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
- 15x1.5 [Earth's Grace] effect for the duration
- 20+15% additional Attack
-
Noble Aura Lv 10+An orb that attacks alongside you — about double your damage; the higher the better.- 5+200 Aura Critical Hit
- 10+20 damage to targets afflicted with Debilitating Mark
All specializations
- 5+200 Aura Critical Hit
- 10+20 damage to targets afflicted with Debilitating Mark
- 15+30% damage to targets with Incapacitated Immunity
- 20-1s Aura attack cooldown
-
Absolution with a ChanterStrongest heal stigma, but only good at 15+: +5% HP restored, heals for 15–20k, 1-minute cooldown from level 5. Lucia's pick instead of Light of Protection when a Chanter is in the party.- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
All specializations
- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
- 20Restores 1.5% HP every 2s for 10s
-
Benevolence sanctuaryHeal over time for the whole party; like Absolution, worth a slot only from 15.- 5+10s duration
- 10Restores 200 Stamina every 5s for the duration
- 15Restores 2% HP every 5s for the duration
All specializations
- 5+10s duration
- 10Restores 200 Stamina every 5s for the duration
- 15Restores 2% HP every 5s for the duration
- 20Cleansing effect every 5s for the duration
-
Yustiel's Power sanctuaryParty damage tolerance for 10s — a sanctuary swap instead of Noble Aura or Prayer.- 510% Max HP Protective Shield
- 10+100 Block, Evasion
- 15+20% Status Effect Resist
All specializations
- 510% Max HP Protective Shield
- 10+100 Block, Evasion
- 15+20% Status Effect Resist
- 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
-
Summon Resurrection Lv 5Keep it at 5 early; take it if your party keeps dying. In random groups Lucia skips it: if the player revives with a stone, the stigma still goes on a 2-minute cooldown.- 5-1s casting time
All specializations
- 5-1s casting time
- 10Invincible for 3s after resurrection
- 15Restores 20% of Max HP
- 20Invincible for 5s after resurrection
-
Salvation skip3s of invulnerability on a long cooldown — red attacks go through it anyway; dodge instead.All specializations
- 5+100% Incoming Heal
- 10Restores 20% of Max HP at the end of [Salvation]
- 15Grants base effect of [Salvation] to the party member with the lowest HP
- 20Triggers [Salvation] when afflicted with Impact-type status
With a Chanter in the party: replace Light of Protection with Absolution, another heal or Summon Resurrection. Voice of Doom (−200 Critical Hit Resist on the boss at 15) is an option in sanctuaries with a second healer, mostly early while everyone is short on crit; Power Burst only where the stagger bar has to be broken and nobody else can do it (Nightmare).
Root and
Assault Mark have no use in PvE.
Whelps: level Earth Punishment to 20 first, then the others evenly, Light of Protection last. For a support role swap Noble Aura for
Summon Resurrection or
Yustiel's Power; with a Chanter swap Light of Protection for one of them. He keeps two skill presets, with and without a Chanter — each preset holds its own skill levels.
Stigmas
| Fight | Stigmas |
|---|---|
| Duels, small fights | Prayer of Amplification, Light of Protection, Yustiel's Power, Voice of Doom |
| Group PvP | Absolution in place of Voice of Doom — the cleanse and the big heal |
| Abyss, open world | Summon Resurrection sometimes, in place of Absolution |
-
Prayer of Amplification Lv 20+20% Attack — and it boosts your crit passives. For damage or for bigger heals.- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
- 15x1.5 [Earth's Grace] effect for the duration
- 20+15% additional Attack
All specializations
- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
- 15x1.5 [Earth's Grace] effect for the duration
- 20+15% additional Attack
-
Light of Protection Lv 20PvP Damage Boost and Tolerance for the party, accuracy and Max HP. A toggle — switch it on once.- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
All specializations
- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
-
Yustiel's Power Lv 1510s of damage tolerance for the party with a shield, Block and Evasion — press it when the enemy commits their burst.- 510% Max HP Protective Shield
- 10+100 Block, Evasion
- 15+20% Status Effect Resist
All specializations
- 510% Max HP Protective Shield
- 10+100 Block, Evasion
- 15+20% Status Effect Resist
- 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
-
Voice of Doom Lv 10−60% incoming heal and HP potion recovery on the target for 20 seconds — it shuts down Clerics, Chanters and the self-heals of Gladiators and Templars. At 10 it also removes protective shields; +20% damage when it hits more targets helps in group fights.- 5Up to +20% damage when more targets hit
- 10Removes Protective Shields on hit
All specializations
- 5Up to +20% damage when more targets hit
- 10Removes Protective Shields on hit
- 15-200 Critical Hit Resist for duration
- 20-50% Damage over Time intervals
-
Absolution group PvPThe strongest heal stigma; from 10 it removes all debuffs — Lucia's pick for group fights.- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
All specializations
- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
- 20Restores 1.5% HP every 2s for 10s
-
Summon Resurrection AbyssFor the Abyss and the open world, where a revive turns a fight.- 5-1s casting time
All specializations
- 5-1s casting time
- 10Invincible for 3s after resurrection
- 15Restores 20% of Max HP
- 20Invincible for 5s after resurrection
Macro
?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.Lucia's global setup: only the in-game macro, two steps, and two hotbar lines read from her hotbar (frame 13:10). In AION 2 the bottom slot of a line has the highest priority; the cards show each line top to bottom as in the game.
1. Hotbar lines
-
4
Condemnation
-
3
Chain of Torment
-
2
Earth Punishment
-
1
Prayer of Amplification
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Prayer whenever it is ready, then Earth Punishment and Chain of Torment, so every Condemnation crits and resets. Keep
Light of Protection out of the line: it is a toggle, and every second press would switch it off.
-
2
Judgment Thunder
-
1
Divine Aura
In-game order, top to bottom. 1 = highest priority — the bottom slot.
The aura when it is ready, Judgment Thunder in between — after each Judgment Thunder Condemnation can crit and reset again.
Outside the macro — the rest of her bar:
-
2
Debilitating Mark
-
1
Lightning Strike Scattershot
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Lightning Strike Scattershot on a staggered boss, otherwise Debilitating Mark — press it on cooldown.
-
2
Healing Light
-
1
Light of Regeneration
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Light of Regeneration whenever it is ready, Healing Light (three charges) for the rest.
- Own keysLMB
Earth's Retribution, 3
Radiant Recovery, 4
Bolt, 5
Light of Protection (a toggle — switch it on once), 8
Noble Aura.
2. In-game macro
On RMB, every step with a 10 ms delay:
- 1Prayer linePrayer of Amplification
- 2Divine Aura lineDivine Aura
3. Keys
- HoldThe macro on RMB together with
Earth's Retribution on LMB — the basic attack, Judgment Thunder and Condemnation weave until the sequence starts again. - By handThe Debuff line on cooldown; the Heal line and
Radiant Recovery when someone just took a hit; fully charged
Bolt;
Noble Aura on cooldown.
Lucia notes that a third-party macro does more, but she sticks to the in-game one.
Another option: Whelps' macro (global)
Whelps' setup (video of Oct 5, frames 3:35 and 4:28): once
Condemnation reaches 12 and resets on a crit, the macro spams the Earth Punishment line three times for every press of the debuff line.
-
4
Chain of Torment
-
3
Condemnation
-
2
Prayer of Amplification
-
1
Earth Punishment
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Earth Punishment and Prayer whenever they are ready, so Condemnation always crits and resets; Chain of Torment keeps the mark up. The line has no key — only the macro presses it.
-
4
Judgment Thunder
-
3
Light of Regeneration
-
2
Divine Aura
-
1
Debilitating Mark
In-game order, top to bottom. 1 = highest priority — the bottom slot.
The debuff, the aura and the heal over time on cooldown; Judgment Thunder fills the rest.
- 1Earth Punishment line10 ms
- 2Earth Punishment line10 ms
- 3Earth Punishment line10 ms
- 4Debuff lineQ · 10 ms
- HoldThe macro on RMB and
Earth's Retribution on LMB; fully charge
Bolt whenever it is ready. - By hand
Healing Light for small heals,
Radiant Recovery for big ones. - CheckIn Combat Analysis, Condemnation should hit as often as Judgment Thunder or more. If it hits less, add another Earth Punishment line step — on Whelps' gear that is 26k DPS instead of 22k.
Recap
- Skills: Condemnation, Radiant Recovery, Divine Aura, Bolt 16 → 20; Judgment Thunder, Lightning Strike Scattershot, Healing Light 16; Earth's Retribution 12 → 16; the rest 12–16.
- Stigmas: Earth Punishment, Light of Protection, Prayer of Amplification (all three to 20), Noble Aura; with a Chanter swap Light of Protection for Absolution.
- Play: deal damage for contribution; heal only the people who just got hit.
Recap
- Skills: as in PvE; Chain of Torment and Debilitating Mark take their crowd-control picks, Earth's Retribution ignores Block and Evasion at 20.
- Stigmas: Prayer of Amplification, Light of Protection, Yustiel's Power, Voice of Doom; in group PvP Absolution instead of Voice of Doom.
- Gear: PvE lines; Critical Hit Resist and Front Attack Damage on Genus Insight, the Azphel board.
Overview
The Cleric is the healer, but while leveling it plays as a ranged damage dealer:
Chain of Torment marks the target,
Condemnation punishes it, and the passive
Radiant Benediction heals you and the party on every hit. Heal only when you need to.
Leveling in one sentence
Hold
Earth's Retribution for mana, spam the Chain line with the in-game macro, and put your skill points into attacks rather than heals.
Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.
How to fight while leveling
- Packs:
Chain of Torment (hits up to 4) →
Condemnation →
Divine Aura with the AoE pick →
Judgment Thunder. - Elites:
Debilitating Mark (lower Defense) →
Chain of Torment →
Bolt charged →
Condemnation. - Mana: target mode, and weave
Earth's Retribution — it restores MP on every cast. - Low HP:
Healing Light, and
Radiant Benediction keeps ticking as long as you hit. - Staggered bosses:
Lightning Strike Scattershot only works while the target is staggered. - Skill points: the attack skills first, heals later; spare points go into
Empyrean Lord's Grace and
Earth's Grace (Whelps).
Leveling macro
?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.Grobs' early-game setup: one hotbar line and a one-slot in-game macro. In AION 2 the bottom slot of a line has the highest priority — the card shows the line top to bottom as in the game.
-
4
Judgment Thunder
-
3
Condemnation
-
2
Debilitating Mark
-
1
Chain of Torment
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Chain of Torment goes first so Condemnation can hit; Judgment Thunder has no cooldown and fills the gaps.
In-game macro (Skill window → Macro), delay 10 ms:
- 1Chain line10 ms
- Hold
Earth's Retribution on LMB and the macro key together. - By hand
Bolt (charged skill — keep it out of the macro), heals, stigmas.
Whelps' start from level 4: two lines in the macro on RMB — one with
Condemnation at the bottom, one with
Debilitating Mark. Once Condemnation reaches 12 and resets on a crit, switch to his PvE macro (PvE tab).
Stigmas while leveling
Stigmas unlock at level 22. Whelps' order for each new slot: 22
Earth Punishment (at the bottom of the Condemnation line, so Condemnation always crits), 27
Light of Protection, 32
Noble Aura, 37
Prayer of Amplification.
-
Earth Punishment slot 22 · Lv 5Damage over time; level 5 makes Condemnation crit.- 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
All specializations
- 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
- 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
- 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
- 20+10s [Earth Punishment] and [Earth's Blessing] duration
-
Light of Protection slot 27Your mantra — a toggle, switch it on once. Swap it out when a Chanter joins.All specializations
- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
-
Noble Aura slot 32 · Lv 5An aura that fights next to you for 5 minutes — free damage.- 5+200 Aura Critical Hit
All specializations
- 5+200 Aura Critical Hit
- 10+20 damage to targets afflicted with Debilitating Mark
- 15+30% damage to targets with Incapacitated Immunity
- 20-1s Aura attack cooldown
-
Prayer of Amplification slot 37+20% Attack on cooldown.All specializations
- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
- 15x1.5 [Earth's Grace] effect for the duration
- 20+15% additional Attack
-
Summon Resurrection Lv 1Before all four slots are open, or in place of a stigma when your party keeps dying; level 5 cuts the cast time later.All specializations
- 5-1s casting time
- 10Invincible for 3s after resurrection
- 15Restores 20% of Max HP
- 20Invincible for 5s after resurrection
-
Benevolence Lv 5Heal over time for 20s — sustain between packs, before the damage stigmas are unlocked.- 5+10s duration
All specializations
- 5+10s duration
- 10Restores 200 Stamina every 5s for the duration
- 15Restores 2% HP every 5s for the duration
- 20Cleansing effect every 5s for the duration
-
Absolution Lv 5Big heal and debuff removal.- 5-30s cooldown
All specializations
- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
- 20Restores 1.5% HP every 2s for 10s
Sources
- Kaeria — Cleric PvE guide (in Russian) — the PvE mode: skill levels and specializations, stigmas, passives, stats, Daevanion, arcana
- Grobs — AION 2 Macro Guide — the early-game macro slide (Cleric hotbar line and macro)
- MMO Codex — Aion 2 Cleric guide — skill order and specializations while leveling, stigmas at 22
- questlog.gg — skill data from the global client
- aLuckyRO — AION 2 Latest Cleric PVE Build for Global — early specializations (Divine Aura for farming and bosses, Earth's Retribution for mana), stigma swaps for dungeons, the Chain of Torment → Condemnation combo, early passives
- Lucia — Aion 2 Cleric Guide from a Worlds 1st Rank 1 — global skill picks, stigma levels, a two-step macro, gear lines, Genus Insight, wings; the PvP mode
- Whelps — Cleric Starter Guide - Skills, Macro, Daevanion Board — a global macro with three Earth Punishment steps and the Combat Analysis check, specializations, stigma order while leveling, stigma swaps, the board order